Modular Turret C++ Plugin  Version 3
Turret C++ Unreal engine 4 plugin
UMortarShootingTask Class Reference
+ Inheritance diagram for UMortarShootingTask:
+ Collaboration diagram for UMortarShootingTask:

Protected Attributes

struct FBlackboardKeySelector DetectedActorsKey
 

Private Member Functions

virtual EBTNodeResult::Type ExecuteTask (UBehaviorTreeComponent &OwnerComp, uint8 *NodeMemory) override
 

Additional Inherited Members

- Protected Member Functions inherited from UMortarAIBaseTaskNode
virtual AActor * GetBestTarget (const FName &KeyName, UBlackboardComponent *BlackboardComp, AAIController *AIController)
 

Detailed Description

Shooting Enemy Task Class This class functionality is to aim and shoot the best target Enemy

Member Function Documentation

◆ ExecuteTask()

virtual EBTNodeResult::Type UMortarShootingTask::ExecuteTask ( UBehaviorTreeComponent &  OwnerComp,
uint8 *  NodeMemory 
)
overrideprivatevirtual

Execute Behavior Tree Task

Member Data Documentation

◆ DetectedActorsKey

struct FBlackboardKeySelector UMortarShootingTask::DetectedActorsKey
protected

Key To use for extracting value of detected actors in ai controller


The documentation for this class was generated from the following file: