Modular Turret C++ Plugin
Version 3
Turret C++ Unreal engine 4 plugin
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Protected Attributes | |
struct FBlackboardKeySelector | DetectedActorsKey |
Private Member Functions | |
virtual EBTNodeResult::Type | ExecuteTask (UBehaviorTreeComponent &OwnerComp, uint8 *NodeMemory) override |
Additional Inherited Members | |
Protected Member Functions inherited from UMortarAIBaseTaskNode | |
virtual AActor * | GetBestTarget (const FName &KeyName, UBlackboardComponent *BlackboardComp, AAIController *AIController) |
Shooting Enemy Task Class This class functionality is to aim and shoot the best target Enemy
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overrideprivatevirtual |
Execute Behavior Tree Task
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protected |
Key To use for extracting value of detected actors in ai controller