Modular Turret C++ Plugin  Version 3
Turret C++ Unreal engine 4 plugin
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AMortar Member List

This is the complete list of members for AMortar, including all inherited members.

ActorDeathEvent()AMortar
ActorTeamChangeEvent()AMortar
AfterMortarRespawn()AMortarprivate
AMortar()AMortar
BeginPlay() overrideAMortarprotectedvirtual
bUnlimitedRespawnAMortarprivate
CanBeSeenFrom(const FVector &ObserverLocation, FVector &OutSeenLocation, int32 &NumberOfLoSChecksPerformed, float &OutSightStrength, const AActor *IgnoreActor) constAMortarprotectedvirtual
DestroyInProgressAMortarprivate
DestroyMortarDelayAMortarprivate
GetDestroyMortarDelay() constAMortar
GetRespawnCount() constAMortar
HealthBarAMortarprotected
IsUnlimitedRespawnable() constAMortar
MortarAimingComponentAMortarprotected
MortarBaseAMortarprotected
MortarDestroy()AMortarprivate
MortarGunAMortarprotected
MortarHealthComponentAMortarprotected
MortarNoiseEmitterAMortarprotected
MortarTeamComponentAMortarprotected
MortarTurretAMortarprotected
OnActorEndRespawnEvent()AMortar
OnActorStartRespawnEvent()AMortar
OnMortarDeathAMortar
OnMortarPauseAMortar
OnMortarResumeAMortar
OnTeamChangeDelegate()AMortarprivate
ResourceManagerAMortarprivate
RespawnCountAMortarprivate
RespawnInProgressAMortarprivate
RespawnShootingDelayAMortarprivate
SetDestroyMortarDelay(const float &DestroyDelay)AMortar
SetResourceManager(UMortarResourceManager *resourceManager)AMortar
SetRespawnCount(const uint8 &Count)AMortar
SetUnlimitedRespawn(const bool &UnlimitedRespawning)AMortar
StartMortarRespawn()AMortarprivate
TakeDamage(float DamageAmount, struct FDamageEvent const &DamageEvent, class AController *EventInstigator, AActor *DamageCauser) overrideAMortarprotectedvirtual