Modular Turret C++ Plugin  Version 3
Turret C++ Unreal engine 4 plugin
MortarAimingComponent.h File Reference
+ Include dependency graph for MortarAimingComponent.h:

Classes

class  UMortarAimingComponent
 

Enumerations

enum  EMortarFiringState : uint8 { EMortarFiringState::Reloading, EMortarFiringState::Aiming, EMortarFiringState::Locked, EMortarFiringState::OutOfAmmo }
 

Functions

 DECLARE_DYNAMIC_MULTICAST_DELEGATE (FMortarFireEvent)
 

Enumeration Type Documentation

◆ EMortarFiringState

enum EMortarFiringState : uint8
strong

Enum for firing State this enables UE4 header tool to know its enum and if wanted we can display in editor

Enumerator
Reloading 

Turret Is Reloading.

Aiming 

Turret Moving and aiming.

Locked 

Turret Fire Ready.

OutOfAmmo 

Out Of Ammo.

Function Documentation

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE()

DECLARE_DYNAMIC_MULTICAST_DELEGATE ( FMortarFireEvent  )

Event Called When Mortar Fires Projectile