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Modular Turret C++ Plugin
Version 3
Turret C++ Unreal engine 4 plugin
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Include dependency graph for Mortar.h:Classes | |
| class | AMortar |
Functions | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE (FMortarDeathEvent) | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE (FMortarPauseEvent) | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE (FMortarResumeEvent) | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE | ( | FMortarDeathEvent | ) |
Event Called On Death. Here we generally like to disconnect Controller which then can be deleted
| DECLARE_DYNAMIC_MULTICAST_DELEGATE | ( | FMortarPauseEvent | ) |
Event Called When Mortar Dies and in future would want to resume Both Player and AI controller would want to pause their's controllers
| DECLARE_DYNAMIC_MULTICAST_DELEGATE | ( | FMortarResumeEvent | ) |
Event Called When Mortar Respawns