Modular Turret C++ Plugin  Version 3
Turret C++ Unreal engine 4 plugin
Mortar.h File Reference
+ Include dependency graph for Mortar.h:

Classes

class  AMortar
 

Functions

 DECLARE_DYNAMIC_MULTICAST_DELEGATE (FMortarDeathEvent)
 
 DECLARE_DYNAMIC_MULTICAST_DELEGATE (FMortarPauseEvent)
 
 DECLARE_DYNAMIC_MULTICAST_DELEGATE (FMortarResumeEvent)
 

Function Documentation

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE() [1/3]

DECLARE_DYNAMIC_MULTICAST_DELEGATE ( FMortarDeathEvent  )

Event Called On Death. Here we generally like to disconnect Controller which then can be deleted

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE() [2/3]

DECLARE_DYNAMIC_MULTICAST_DELEGATE ( FMortarPauseEvent  )

Event Called When Mortar Dies and in future would want to resume Both Player and AI controller would want to pause their's controllers

◆ DECLARE_DYNAMIC_MULTICAST_DELEGATE() [3/3]

DECLARE_DYNAMIC_MULTICAST_DELEGATE ( FMortarResumeEvent  )

Event Called When Mortar Respawns